My Résumé
Adam Inferrera
1405 Oak Grove Ave Burlingame,CA 94010 Cell: (650) 218-5531 Email:AdamInferrera@gmail.com
Objective: To continue to learn and communicate to the best of my abilities.
Technical Qualifications:
- Software
- Office/Google Docs
- Jira, Test Track, Bugzilla
- Adobe CS
- Git/SVN
- Wish/Source Tree
- Site Catalyst/Google Analytics
- Firebug
- Coding
- HTML
- Actionscript
- Ruby on Rails
- Browsers
- Chrome
- Firefox
- IE
- Operating System
- OSX
- Win7
- Win8
- XP
- Vista
- Platform
- iOS
- Android
- PC
- Mac
- Xbox 360
- PS3
- PS2
| Experience: | |||
| AppTrailers: | Ad Operations Manager | San Francisco, CA February 2013 - Present | |
| Crowdstar: | Producer/Engineer | Burlingame, CA July 2012 - February 2013 | |
| As the Facebook Studio Producer my role included the following roles: Engineer: Worked in Actionscript, Flash, Ruby, and PHP to update game content and fix bugs. Product Manager: Created monthly roadmaps, communicated revenue changes, monitored DAU/MAU, ARPU and other figures. Made sure games were compliant with Facebook Changes. Named content and came up with descriptives. Interacted with marketing to coordinate ad implementation and ad changes as well as review monthly and quarterly goals. Worked with external Ad Partners such as Wildtangent, Jun Video, and Supersonic Ads. QA: Tested changes - regressed bug fixes, tested content releases and other code changes pertaining to Facebook and overall game functions. Artist: Work in Flash and Photoshop. Updated popups to display new releases. Recolored fish and designed new fish for Happy Aquarium. Recolored and processed garments for implementation in It Girl. Created concept art for unit creations in Wasteland of the Empires. Edited UI to update icons to resemble new games or features. Provided feedback on art and communicated problems with artists. Mobile Girl Games Producer: Created roadmaps for Top Girl, Social Girl, and Modern Girl. Created Push Notifications for Seasonal garment content updates. Oversaw team members and communicated marketing and iOS changes. As a Producer it was my goal to communicate constantly and closely with team members, by assigning tasks as well as collectively brainstorming new features and updates. | |||
| Crowdstar: | Engineer - It Girl | Burlingame, CA November 2011 - July 2012 | |
| Promoted to Producer Facebook Studios Actionscript engineer for the Facebook game It Girl. Coded new content releases. Created Tattoo layer for the avatar. Ran game releases by managing and updating content. Processed garments and created popups. Updated mini games and made new stores. Edited Ruby and Actionscript. Dabbled in PHP to update marketing ad partner code as well as review code when bugs were present. | |||
| Crowdstar: | QA Lead | Burlingame, CA February 2012 - July 2012 | |
| Promoted to Producer Facebook Studios Started as QA Lead for It Girl (Facebook) - Promoted to QA Lead for all Facebook games. Tested all new features. Investigated user complaints/problems. Ran Triage meetings with Developers and Community Managers. Updated builds with new content, fixed bugs, managed Jira DB. | |||
| Crowdstar: | QA Tester | Burlingame, CA July 2011 - January 2012 | |
| Promoted to QA Lead for Facebook Lead QA tester on It Girl (Facebook) Maintained Jira database. Provided weekly outlook on Bugs. Ran Triage meetings. Used Flash, Flash Builder, Hudson and Git to test and release content. Communicated with Engineers, PMs, Artists on content status and release status for new items and features. | |||
| Changyou.com (US) Inc: | QA Lead - Dragon Oath | Santa Clara, CA July 2010 - July 2011 | |
| Oversaw the functionality of the MMORPG Dragon Oath. Managed the bug database and regressed bugs in Test Track. Created testplans for new patches and features/events being introduced or reintroduced into the game. Guided other testers and localization editors on areas of focus in the game and provided them with daily tasks to perform. Reported to the Producer and QA Manager on the status of patches and the overall game. | |||
| Changyou.com (US) Inc: | QA Web Lead | Santa Clara, CA July 2010 - July 2011 | |
| Tested all web portals for functionality and proper grammar/content. Made sure that the purchasing of tokens, registering of accounts, and overall content/flow of websites properly worked. Worked closely with all games that ChangYou developed/published in the U.S. as well as any other website that was not related to a specific game. | |||
| Changyou.com (US) Inc: | Lead Localization Editor | Santa Clara, CA July 2010 - July 2011 | |
| Communicated with the headquarters in Asia when edits that needed to be implemented into the game. Managed all localization files from the time it was sent to the time it was received from the headquarters in Asia and implemented the files into the US office's VSS database. Reviewed edits made by other members of the Dragon Oath localization team and provided feedback on corrections made to the text of the game. Insured the game presented itself in a playable manner to the North American audience. | |||
| Changyou.com (US) Inc: | QA Lead - 8 Bit Fighter | Santa Clara, CA March 2011 - June 2011 | |
| Tested from Closed Beta to Live operations. Created bug lists through TestTrack. Communicated with Project Assistants and Producers as well as the Dev Team in China. | |||
| Changyou.com (US) Inc: | Localization Editor | Santa Clara, CA May 2010 - July 2010 | |
| Scour the game and look for bad grammar/sentence structure as well as scour excel documents for lines of text that needed to be edited. Received files from the Chinese headquarters which were then reveiwed checked for correct translation and sentence structure. This process was done using VSS and TestTrack. | |||
| Sparkplay Media: | QA Tester - Earth Eternal | San Francisco, CA January 2010 - April 2010 | |
| Performed daily regressions on user submitted bugs along with testing new features. Ran smoke tests on new builds that were deployed to the public as well as on server maintenance days. Created test plans for testing certain abilities. | |||
| Pogo Corp: | QA Tester | Redwood Shores, CA September 2009 - January 2010 | |
| Main Tester on Pogo Gifts. Helped test Facebook games: Casino and Godfather: Gangland. Performed regression testing based off automation test points. Worked with Site Catalyst/Omniture CSR Tools. | |||
| Electronic Arts: | QA Tester | Redwood Shores, CA June 2009 - September 2009 | |
| Tested Rock Band 2 Patch 2 and helped out on Rock Band Beatles, Brutal Legend (credited) and G.I. Joe. | |||
| References: | Relationship | The following references are from My Linkedin Profile: |
| Maya Bergstrom: | QA Supervisor/Senior QA Project Lead, Pogo.com | “Adam is a solid QA tester all around, and a pleasure to work with. In a short time, he established himself as a go-to tester on our feature and game testing projects. He finds high quality bugs, and good volume of bugs, asks relevant questions and is helpful to his peers. He has an inquisitive mind, and is an efficient and punctual employee. He would be an asset to any testing/QA organization.” December 3, 2009 |
| Tomasi Akimeta: | QA Tester, Pogo.com | “Adam was a joy to work with. His jovial disposition allowed the people around him to feel more comfortable within their work environment while being able to glean skill sets he brought to the team. Though I only worked with him for a short time, I found him to be very detail oriented and hungry for knowledge. I'd be glad to work alongside him again.” March 30, 2010 |
| Chris Foster: | Student, Ex'pression College for Digital Arts studied with Adam | “Adam is very passionate about what he does, and is always trying to achieve more with what he knows. I worked with Adam for the majority of our time at Ex'pression College, and throughout our education he was always pushing to learn more and to see what he could accomplish with that information. His desire for professional results is commendable and one of his strongest qualities.” May 8, 2009 |
| Aaron Martin: | Student, Ex'pression College for Digital Arts studied with Adam | “Adam is a very smart talented audio engineer. In our time at Ex'pression i had the privilege of working with Adam and experiencing his determination and diligence when it comes to his work. He is a smart and charming person and audio engineer as well a an all around good guy to know.” January 3, 2009 |